Chikai Ohazama (chikai@talula)
Tue, 16 Feb 1999 10:31:57 -0800 (PST)
I'm not sure if this is what you want to do, but it seemed so from what I
read.
________________________________________________________________________
Chikai J. Ohazama, Ph.D.             Silicon Graphics Computer Systems 
Member of Technical Staff            2011 N. Shoreline Blvd. ms 525
Advanced Graphics Division           Mountain View, CA  94043.1389
                                     Telephone:  (650) 933-6533
                                     FAX:        (650) 964-8671
On Tue, 16 Feb 1999, Robert Grzeszczuk wrote:
> Vivek,
> 
> voBrickSetCollection is designed to hold either one or three voBrickSets
> depending on your voxel data organisation (3D bricks or stack of 2D images).
>  Its purpose is to hide the fact that some volumes may need additional copies
> of themselves in order to minimize sampling artifacts: the application uses the
> same interface regardless of the data organization.
> 
> What is the purpose of having an arbitrary number of differently organized
> copies of the same volume in your application?  Or are you trying to represent
> multiple volumes, in which case you may consider using muliple
> BrickSetCollections?
> 
> Any additional information would be appreciated.
> 
> -rg
> 
> > Hi Everyone,
> >
> > I am new to OpenGL Volumizer and currently developing an application
> > involving volumizer.
> > I have a question regarding the programmers control over number of
> > BrickSets in BrickSetCollection.
> > I could not find any way to specify the number of BrickSets in the
> > BrickSetCollection or creating blank BrickSetCollection and adding
> > BrickSets through the services. I want to have control over the number
> > of BrickSets and their rendering.
> >
> > I tried to create individual BrickSets and render them instead of
> > BrickSetCollection, but was not able to do it.
> > There is no example in Volumizer Programmers Guide. I did it as per the
> > sequence of calls specified in the example code of PG using
> > BrickSetCollection by substituting with BrickSet pointers accordingly
> > but was unable to render the volumes.
> >
> > Please tell me if there is any document containing the detailed
> > information on using OpenGL Volumizer.
> > If yes, then from where can I get that.
> >
> > Thanks
> >
> > Vivek
> >
> > --
> >  +----------------------------------------------------------------------+
> >  | Vivek Kumar Aggarwal               email:                            |
> >  | IIS Scientific Computing Limited   vivekag@iisxox.iis.stpn.soft.net  |
> >  | D-1/3, Okhla Indl Area-II,         Telephone: 91-11-6848049 (O)      |
> >  | New Delhi - 110020, INDIA.                                           |
> >  +----------------------------------------------------------------------+
> >
> 
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