Mark Davey (mkd@medphys.ucl.ac.uk)
Thu, 21 Oct 1999 12:39:44 -0700
OpenGL Volumizer Error BAD_VALUE: voAppearanceActions::textureLoad():
bad load; possibly brick too large
So, I have struggled to find the source of the problem for some time. It
happens on a
voAppearanceActions::textureBind(...) call.
I happened to run the demo voglMPR1 as given in the README file and I
found the same error occurring. It only happens (I think) after quite
extensive rotation of the data set, i.e. all three copies of the data
set have been utilised.
Can anyone else confirm this behaviour and more importantly, can anyone
suggest a solution???
Mark...
-- From: Mark Davey Dept. of Medical Physics, UCL.TEL: +44 (0)171 915 1673. FAX: +44 (0)171 837 9279.
Institute of Laryngology and Otology, 330 Gray's Inn Road, London. WC1X 8GE.
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