Manfred Weiler (mdweiler@immd9.informatik.uni-erlangen.de)
Wed, 29 Sep 1999 18:16:02 +0000
I tried to determine the current viewing direction from
OpenGL matrices.
When trying both methods voGeometryActions::findCameraPosition and
voGeometryActions::findViewDirection I noticed that the viewDir vector
calculated was different with each method, to be exact the vectors
have opposite directions. Is this a bug or do both methods have differnet
semantics.
Manfred.
This archive was generated by hypermail 2.0b2 on Mon Nov 01 1999 - 14:25:44 PST