Brian Furtaw (brian@sgi.com)
Thu, 04 Nov 1999 15:13:48 -0500
Brian
Mark Davey wrote:
> 
> Concerning the depth enhancement question. I had looked into fog but
> things were not clear!
> 
> I included the following code into the file voglSimpleVolume.cxx at the
> beginning of the my_DrawVolume() function but without success. The
> result was a thin band of lit volume, with everything else being in the
> dark.........Help........!
> 
> void
> my_DrawVolume(
>   voIndexedTetraSet * aTetraSet, voBrickSetCollection * aVolume)
> {
>     int brickNo;
>     GLdouble modelMatrix[16], projMatrix[16];
> 
> // Extra code
> 
>       glEnable(GL_FOG);
>       GLfloat fogColor[4] = {0.0,0.0,0.0,1.0};
>       glFogi(GL_FOG_MODE,GL_EXP);
>       glFogfv(GL_FOG_COLOR,fogColor);
>       glFogf(GL_FOG_DENSITY,0.35);
>       glFogf(GL_FOG_START,-modelSize[2]*2.5);
>       glFogf(GL_FOG_END,modelSize[2]*2.5);
> 
> //----------
> 
> Regards
> Mark...
> 
> --
> From: Mark Davey
> Dept. of Medical Physics, UCL.
> 
> TEL: +44 (0)171 915 1673.
> FAX: +44 (0)171 837 9279.
> 
> Institute of Laryngology and Otology,
> 330 Gray's Inn Road,
> London.
> WC1X 8GE.
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