Kimberly Nucifora (kimn@ma.ultranet.com)
Mon, 2 Aug 1999 11:45:29 -0400
Using ray-cast rendering, the following lighting parameters can be adjusted:
Ambient
Difuse
Specular
Specular Power
Can lighting be adjusted in a similiar way with Volumizer texture mapping?
I believe that the answer to this question is "no" - that it doesn't make
sense according to the texture mapping algorithms - but I need to verify.
If the answers is "yes" or partially so, can you point me to the right place
in the code?
Thanks!
Kim
This archive was generated by hypermail 2.0b2 on Mon Nov 01 1999 - 14:21:39 PST