Nigel W. John (n.w.john@mcc.ac.uk)
Tue, 27 Jul 1999 15:28:57 +0100
I have a student learning Volumizer by extending the voglSimple demo
code to implement a few more features (LUTs,
Stereo viewing, etc.). We have come up against a problen that neither of
us can solve. Can any of you help?
> I added some code to (theoretically) make 2D interpolation work, but it
> failed horribly, so I removed it again. Unfortunately, it still doesn't work
> and is now only rendering a white cube (classic texture problem, IIRC). The
> rendering code (voglSimpleRender.cxx) is practically identical to the demo
> code as supplied with Volumiser (no real differences) and is byte for byte
> identical to an earlier (less featured) version of the code I'm working on.
>
> Does anyone have any suggestions as to what could be causing this, other than
> things in rendering code? The weird thing is it renders the first view
> correctly, but then if you re-render it, it changes to drawing the dreaded
> white cube.
>
>
> I can upload all the sourcecode if you want to look at it.
>
Thanks in advance,
Nigel
-- Nigel W. John Ph.D, VR R&D Manager Manchester Visualization Centre Manchester Computing Tel: +44 161 275 6096 University of Manchester Fax: +44 161 275 6800 Manchester M13 9PL Email: n.w.john@mcc.ac.uk United Kingdom URL: http://www.man.ac.uk/MVC/staff/john
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