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  Executing Multiple Display
Lists
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Several DLs can be executed in succession
 
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Place the indices in an array 
 
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call glCallLists()
 
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good for symbology or fonts
 
 
 void initStrokedFont(void) 
 { 
   GLuint base; 
   base = glGenLists(128); 
   glListBase(base); 
   glNewList(base+ A , GL_COMPILE); drawLetter(Adata); 
   glEndList();   glNewList(base+ E , GL_COMPILE);  
   drawLetter(Edata); glEndList(); glNewList(base+ P , GL_COMPILE);
   drawLetter(Pdata); glEndList(); glNewList(base+ R , GL_COMPILE);
   drawLetter(Rdata); glEndList(); glNewList(base+ S , GL_COMPILE);
   drawLetter(Sdata); glEndList(); glNewList(base+  
, GL_COMPILE);
   /* space character */
   glTranslatef(8.0, 0.0, 0.0);
   glEndList();
 }
  
  
 void printStrokedString(GLbyte *s) 
 { 
   GLint len = strlen(s); 
   glCallLists(len, GL_BYTE, s); 
 }
  
  
  
  
  
  
    
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